by marchermitte » Thu Oct 06, 2011 4:22 pm
marchermitte
Thu Oct 06, 2011 4:22 pm
Well, I did many tests, no one seems to be working. There are 22 meteors in the scene plus many other objects and creating one emiter per object is not only painfull but the distance, size and intensity gives me unpredictable results from lightwave. I have to export eachtime , (about 5 minutes), test render and go back into lightwave to move or scale the emiter.
I tried to create a background poly to overwrtie the physical sky and use the sun at a very low angle to reproduce the lighting I'm looking for but even when I use It as an emiter, the background poly isn't visible enough (texture emiter with the space and star image, hdri format) Go figure if the UV is still there !
Either I'm totaly dumb or this is something specificaly difficult to do in Octane. (this is a dangerous centence...)
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits