Underwater Caustics

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Underwater Caustics

Postby mac » Sun Sep 18, 2011 8:49 am

mac Sun Sep 18, 2011 8:49 am
Hey all?

How would you create decent looking underwater caustics? Is there a way to use Gobos or similar maps to affect light intensity; that would be my first guess to create the effect, but I can't seem to get it work.

Thanks,
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Re: Underwater Caustics

Postby abreukers » Mon Oct 03, 2011 10:53 pm

abreukers Mon Oct 03, 2011 10:53 pm
hi,
I have moved your question to the 'Resources and Sharing' forum as you might get more tips from there... cheers
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Re: Underwater Caustics

Postby radiance » Tue Oct 04, 2011 1:15 pm

radiance Tue Oct 04, 2011 1:15 pm
Currently sunlight does not cast caustics in this way.
You need to use an HDR and place a sphere or disc (low poly) at a large distance so simulate a sun with an area light, then render with PMC.
You just need to displace the water geometry for wind/motion first, then export to octane and render.
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Re: Underwater Caustics

Postby telemmaite » Thu Oct 20, 2011 10:15 pm

telemmaite Thu Oct 20, 2011 10:15 pm
I am also trying to get any underwater caustics using emitter + hdri. No success . Can you show me at least some that had achieved the result with octane?
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Re: Underwater Caustics

Postby cornel » Thu Oct 20, 2011 11:36 pm

cornel Thu Oct 20, 2011 11:36 pm
dude, you´re crazy. I highly suggest to use a different approach:

Render your scene in octane without caustics.

Now generate a caustic texture in the desired resolution. Still frame or as a loopable animation.
Use this tool to accomplish the task easily:
http://www.dualheights.se/caustics/
it´s also available in a "free" version.

Back in your 3D core app:
Apply this caustic texture to your geometry using projection mapping (from above).
Render the scene conventionally as separate pass/layer and screen/lighten/add this in post over the image you got from octane.

done. :geek:


edit:
oh, I see that the free version of the caustic generator supports only a resolution of 512x512.
So better use some texture-tiling or get in touch with the pro-version.

I did a quick 10-minute example: check out the attachment.
Attachments
underwater_caustics_example.jpg
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