Hi all,
So I recently switched from eevee/cycles to Octane. I'm used to creating procedural textures for my characters and they would 'stick'/'not distort' when my character is moving. However, in Octane things seem to be slightly different. No matter what projection I use, the noise texture is moving.
I know that UV projection would solve this, however this will give me some hard edges where you can clearly see the UV Map...
Here's what I mean:
https://vimeo.com/880271925
Anyone knows how to solve this? I'm running on B3D, but both C4D and B3D tips are welcome.
Thanks <3
Alessio