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Hey, this might be a bit obvious for a seasoned OTOY user but it took me quite some time to figure out. I had to simulate a "through a magnifying glass" setup for a project and I wanted to share the c4d scene in case it's useful for anyone out there (download over here: https://drive.google.com/file/d/0B41sSR ... sp=sharing
The whole thing is quite simple: the camera is inside a glass sphere which has a lot of surface imperfections, such as noise in the roughness channel, a small displacement driven by another noise and with the dispertion value cracked up