material water and glass

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material water and glass

Postby roco » Sun Feb 13, 2011 11:18 pm

roco Sun Feb 13, 2011 11:18 pm
i ask help to know if someone could share a couple material like water and glass for windows, i mean, step by step how i can create both materials into octanerender using nodo graphic.
exist someone to upload a minitutorial or images to create this materials ?
thank you if someone give me your help
regards
gilberto moguel
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Re: material water and glass

Postby necko77 » Mon Feb 14, 2011 7:38 am

necko77 Mon Feb 14, 2011 7:38 am
roco wrote:i ask help to know if someone could share a couple material like water and glass for windows, i mean, step by step how i can create both materials into octanerender using nodo graphic.
exist someone to upload a minitutorial or images to create this materials ?
thank you if someone give me your help
regards
gilberto moguel


dude, download material from livedb into your octane and there you will see how its created. One picture worth 1000 words :!:
But i will rather ask for some kind of maunal which explain every node command !

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Re: material water and glass

Postby roco » Mon Feb 14, 2011 12:50 pm

roco Mon Feb 14, 2011 12:50 pm
hi necrko77, thank you for response me, i been tryed to understand how work the live material and just i can't, i saw the materials upload in the gallery, so i think, what it is the graphic node, the answer is, i don't know, becouse the first thing in octane are the materials, this are the base to create a realistic image, so if i ask is becouse i need really help
an tutorial how create basically materials is the key to make a realistic image and of course the camera, lights, etc, etc
but understend your words, thank you for comment
gilberto moguel
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Re: material water and glass

Postby radiance » Thu Mar 10, 2011 3:13 am

radiance Thu Mar 10, 2011 3:13 am
Hey,

Just pick a material in the livedb and drag it into your nodegraph editor panel, then double click it to open the macro and see inside,
you should be able to inspect how it works and just click on the nodes inside it to preview the texture or material on that level of the nodegraph, so you can see what each node looks like on the material ball, and how it influences eachother.

The manual also explains what all nodes do.

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Re: material water and glass

Postby Przytulanka » Mon May 23, 2011 10:26 am

Przytulanka Mon May 23, 2011 10:26 am
Hi, I have a problem with glass. I've tried to use a Clear glass from livedb, but it still not working. What I meen is, why light don't pass through the glass? Why on the other side is dark? For tests I use a two sphere one in the second. And here what I get:
Please tell me what I should change to get a normal window with a light on the other side?
Attachments
04.jpg
with half opacity
03.jpg
With max opacity
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Re: material water and glass

Postby mib2berlin » Mon May 23, 2011 10:47 am

mib2berlin Mon May 23, 2011 10:47 am
This is not possible at moment with sun light, you need a mesh light or a hrd light.
We all waiting for this.

Cheers, mib
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Re: material water and glass

Postby Przytulanka » Mon May 23, 2011 11:05 am

Przytulanka Mon May 23, 2011 11:05 am
Thanks for your answer. I thought it's my fault ;) You make me calm.
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Re: material water and glass

Postby steveps3 » Mon May 23, 2011 11:32 am

steveps3 Mon May 23, 2011 11:32 am
Also check your path depth. Pathtracing defaults to 16 levels but for something as complex as your model, this may need to be increased.
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