HOW TO RENDER HAIR WITH 1.5 AND 3DSMAX

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HOW TO RENDER HAIR WITH 1.5 AND 3DSMAX

Postby polfort » Fri Jul 04, 2014 7:27 pm

polfort Fri Jul 04, 2014 7:27 pm
This is a render I made with standard max hair&fur and octane 1.5
hair.jpg

[ Play Quicktime file ] pelo hair&fur 04.mp4 [ 1.31 MiB | Viewed 2584 times ]


To make hair&fur render i need to change the render to "default scanline render" and render one frame, then without close the file change again to octane render an magically it will render the hair. You don't need to pay more for 2.0 for features that already there...
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Re: HOW TO RENDER HAIR WITH 1.5 AND 3DSMAX

Postby suvakas » Fri Jul 04, 2014 8:00 pm

suvakas Fri Jul 04, 2014 8:00 pm
Yes, it's an old trick.
I would be happy even if in 2.0 we would not have to make that extra step with scanline.

Suv
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Re: HOW TO RENDER HAIR WITH 1.5 AND 3DSMAX

Postby Norman_Stansfield » Mon Jul 07, 2014 1:18 pm

Norman_Stansfield Mon Jul 07, 2014 1:18 pm
Okay, but it does not work in my case (octane 2.0, Max 2014)
What am I doing wrong?

And, by the way, how to render hair and fur in octane 2.0 for max?

nl
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Re: HOW TO RENDER HAIR WITH 1.5 AND 3DSMAX

Postby suvakas » Mon Jul 07, 2014 2:25 pm

suvakas Mon Jul 07, 2014 2:25 pm
Norman_Stansfield wrote:Okay, but it does not work in my case (octane 2.0, Max 2014)
What am I doing wrong?

And, by the way, how to render hair and fur in octane 2.0 for max?

nl


If you only need solid colored static fur, then standard hair works with Octane 2.0.
For anything other you have to buy a 500$ plugin. Ornatrix or the other .. I think it was Hair Farm?

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