by teknofreek » Thu Jun 10, 2010 10:31 am
teknofreek
Thu Jun 10, 2010 10:31 am
Re the post Carrara 7/8 et al and export to octane.
There are imho some issues with exporting materials from Carrara.
If the Carrara material is a "multiplied" diffuse texture that is colour and map, from my experience, it will not make a kd map reference in the mtl. ie you have to add them manually, as mentioned above, or as below. Certainly you can use the "bake" function, that is convert procedurals to texture as per Tugpsx, but if you want the original tex map size(s), ensure that the shader diffuse is only a single material ie get rid of the multiply function if poss.. and then the mtl file will reference the original diffuse map. Use the settings as per, but not convert procedurals and you will get a heap of maps in the folder where the obj and mtl are and they should be referenced.
I use this mostly when I need really large maps ie greater than 2048x for close ups of say, face skin. Using convert to proc.. at 2048x will do it, but it will be slow and convert all the maps for the obj to 2048x which may not be what you want.
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