Maya export script for Octane [OLD / SUPERSEDED]

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Re: Maya export script for Octane

Postby bazuka » Tue May 11, 2010 1:48 pm

bazuka Tue May 11, 2010 1:48 pm
5min video preview of maya2octane exporter

http://vimeo.com/11653492
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Re: Maya export script for Octane

Postby xtrm3d » Tue May 11, 2010 4:01 pm

xtrm3d Tue May 11, 2010 4:01 pm
Hi bazooka ,
Very cool of you to write this tool ... Really looking forward to it as I would love to use it on my mini iron man rendering
I assume that you only export object position when you export and no deformation Right :-( ?
( could not watch the video as I am seating in the dentist chair right now.... Ouch !!! :-)
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Re: Maya export script for Octane

Postby bazuka » Tue May 11, 2010 4:29 pm

bazuka Tue May 11, 2010 4:29 pm
10x ;)

u wont have any probl with teethes when u get them all out :D, kidding

yes, ur right, no deformations but :) like i wrote ill upload the workflow for animated scene ;) (animation rendering) few basic steps how to etc...

ull be able to export anything (i mean mesh deformations, move, rotate, scale, blendshapes, etc..., if thats what u want to ask)
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Re: Maya export script for Octane

Postby xtrm3d » Tue May 11, 2010 6:08 pm

xtrm3d Tue May 11, 2010 6:08 pm
dude you are a true treasure to any cg comunity that you join ...
i remember all the vray for maya material translation you did a while back on the vray for maya beta forum

deformation ? yooupiiii !!
but i guess the deformation would not have any motion blur ?
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Re: Maya export script for Octane

Postby bazuka » Tue May 11, 2010 7:11 pm

bazuka Tue May 11, 2010 7:11 pm
;)
im still there (vray forum) more shaders will come soon, just to finish exporter ;)

there is a motion blur on camera (whole scene, that is), so im not sure how will that works in octane render, maybe we could ask radiance

im preparing some simple scene for render so i could check all features in exporter and motion blur too ;)
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Re: Maya export script for Octane

Postby face » Wed May 12, 2010 4:54 am

face Wed May 12, 2010 4:54 am
bazuka wrote:5min video preview of maya2octane exporter

http://vimeo.com/11653492

Nice...
I see that you zoom in with the focal depth. Is that correct?
When yes, the focal depth is the same as the field of view.

I my eyes, the focal depth is the distance, where the camera focus.
eg. you have a cube in the middle as a camera target and a sphere far away.
With the focal depth option, you can focus on the sphere, without changing the camera position and target.
In Octane, it should be the little AF button with the pipet.

The focal depth are not supported in the version we have, so much i know...

The zoom youre make, should be the --fov option and comes from the camera

Hope i´m right.

Greetings
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Re: Maya export script for Octane

Postby radiance » Wed May 12, 2010 8:57 am

radiance Wed May 12, 2010 8:57 am
only camera motion blur for now...

we still need to make the focal depth an actual cameranode parameter and rehook it up to the command line flag...


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Re: Maya export script for Octane

Postby sherjil » Thu Jun 24, 2010 8:00 pm

sherjil Thu Jun 24, 2010 8:00 pm
wow .. thats nice .. where can i download this GUI based exporter ?
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Re: Maya export script for Octane

Postby radiance » Fri Jun 25, 2010 8:17 am

radiance Fri Jun 25, 2010 8:17 am
sherjil wrote:wow .. thats nice .. where can i download this GUI based exporter ?


the willl only be available later on for demo users, not right now as were still building and alligning all plugins, then documenting them for demo users.

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Re: Maya export script for Octane

Postby sherjil » Fri Jun 25, 2010 9:26 pm

sherjil Fri Jun 25, 2010 9:26 pm
radiance wrote:the willl only be available later on for demo users, not right now as were still building and alligning all plugins, then documenting them for demo users.

Radiance


hmm .. ok .. i spend many hours searching for them .. better if you mention that on download page .. just an advice
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