Thanks for sharing this tool! Hoping i could get some direction here. I have spent hours trying to figure out how to apply this to my scene. There is a skull that is receiving color from a greyscale light kit pro object that is colored - not a light its an s-curve. its meant to just be background but is affecting how everything looks do to the color cast.
1) I created an octane diffuse material and colored it teal, applied it to the S object.
2) opened the node editor, and added the new octane material as well as the OSL Texture node
3) copied the code below, and pasted it into the code section of the OSL texture
4) stuck - i cant seem to figure out how to link it to the color objects material to stop the casting.
Any advice or help would be greatly appreciated! Thanks guys
Photos attached