Hi,
here are the first renders of my well with 2.43
* title: Karst water well
* motivation: It's a typical well which were used in the Karst region of Slovenia in times past. Nowadays such wells are an iconic part of the architectural scenery. Stone was the main building material, so I focused on trying to reproduce believable stone, alongside with wood.
* legal: All the models and textures are made by me (images for said textures from various free sites).
* spec: Rendered with Octane beta 2.43, resolution 2048x1024, 600 samples / pixel in 01:06:52 on GTX 460, with pathtracing. Illumination mode is daylight only. The sky & hill for background is a uv-mapped photo on a plane (as you can see on the viewport screencapture), rendered inside Octane.
* postpro: only de-noising
* spec: Rendered with Octane beta 2.43, resolution 1843x1350, 612 samples / pixel in 01:07:44 on GTX 460, with pathtracing. Illumination mode is daylight only.
* postpro: only de-noising
EDIT: Results of a sleepless night..
* spec:
- Rendered with Octane beta 2.43, resolution 1360x1638, 5957 samples in 07:00:36 on GTX 460, with pathtracing.
- Illumination by emitters and IBL (HDRI for IBL from hdrlabs.com).
- 2.033.424 triangles, 1363.5 MB of memory usage.
- The sky for the background is a textured plane rendered together with everything else in Octane (as you can see in the attached screencapture)
* postpro: slight denoising, a tad of bloom to the third picture