dotcommer wrote:Yeah, I've realize that, but my big question is: Will my chances be hurt because I use a stereo latlong instead of cubemap for my submission? Octane offers the option to upload this, but I don't see how it would be beneficial to me because from my understanding, the judges will be looking at all the submissions in a GearVR headset. Would someone who's moderating this forum or the competition please weigh in on this?
My advice is to render stereo cube maps, as it looks and renders better on the Gear VR. Post processing with glare and such in PS is has been done, but is an artist driven process that needs to be done with care. Take a look at BLR's latest entry in the forums for an overview of how they approached this issue.
To make this work purely in Octane, you may want to try rendering 6144x3072 per eye as ER pano, with post, then bring each pano back into Octane as env maps and export as cube maps. In theory this should work, but I haven't fully tested this myself.