June Still contest (CLOSED)

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Re: June Still contest (OPEN)

Postby deshu » Thu Jun 24, 2010 4:05 pm

deshu Thu Jun 24, 2010 4:05 pm
i am curious about render times - do you remember?:)
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Re: June Still contest (OPEN)

Postby sam75 » Thu Jun 24, 2010 4:53 pm

sam75 Thu Jun 24, 2010 4:53 pm
Image

Rendering time was about 1 Hour in 3600 by 2000 with a gtx470

You know the scene, some modifications to the 3d model, texturing with photoshop and 3dsmax.

Hotpixels to remove fireflies then bloom and chromatic aberration added in photoshop.

That's it for now until I know what is the problem with glossy materials.

Second one, just different hour.

Image
Last edited by sam75 on Fri Jul 02, 2010 8:20 pm, edited 3 times in total.
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Re: June Still contest (OPEN)

Postby radiance » Thu Jun 24, 2010 5:30 pm

radiance Thu Jun 24, 2010 5:30 pm
nice work ;)
i'm investigating the issue with the glossy sun.

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Re: June Still contest (OPEN)

Postby sam75 » Thu Jun 24, 2010 5:59 pm

sam75 Thu Jun 24, 2010 5:59 pm
radiance wrote:nice work ;)
i'm investigating the issue with the glossy sun.

Radiance


thanks, did you try to preview the material only ? it does the same thing, just to say I don't think it's related to my meshes.
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Re: June Still contest (OPEN)

Postby radiance » Thu Jun 24, 2010 6:43 pm

radiance Thu Jun 24, 2010 6:43 pm
i just had a check and everything seems ok (one small issue i noticed you use quads in your OBJ file, best always use triangles during export if the params are available).
the scale seems ok, and he's importing in meters.

the strange thing is that in a new scene everything renders fine, but his existing obj exhibits the issue.

I need some rest as it's been a long day but i'll look further tomorrow.
sam75 -> if you start a new project and import your OBJ, change the materials to diffuse (some are specular, eg the ceiling and floor),
then position sun and change to glossy it works fine here.
something must have been set somewhere that exhibits this issue.
i'll try to figure out why. it's definately a newcommer for me. never seen it before. (although maybe once, i think, but that was a scene scaling issue if i remember)

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Re: June Still contest (OPEN)

Postby tungee » Thu Jun 24, 2010 10:26 pm

tungee Thu Jun 24, 2010 10:26 pm
Wow! Florimancu, great scene!
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Re: June Still contest (OPEN)

Postby Florinmocanu » Fri Jun 25, 2010 7:09 am

Florinmocanu Fri Jun 25, 2010 7:09 am
Thanks Tungee :).

And nice image Sam75, i liked your first preview in the WIP section and it looks even better now. I like the second variation the most, at noon time.
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Re: June Still contest (OPEN)

Postby tungee » Fri Jun 25, 2010 6:35 pm

tungee Fri Jun 25, 2010 6:35 pm
New ones 2 pages after!
Last edited by tungee on Wed Jun 30, 2010 3:28 pm, edited 1 time in total.
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Re: June Still contest (OPEN)

Postby radiance » Fri Jun 25, 2010 8:36 pm

radiance Fri Jun 25, 2010 8:36 pm
last one is cool tungee, very dark ;)

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Re: June Still contest (OPEN)

Postby geo_n » Sat Jun 26, 2010 12:13 am

geo_n Sat Jun 26, 2010 12:13 am
Florinmocanu wrote:And here is the HDRI version.


very nice rendering. How did you get rid of the grainyness with the water?
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