June Still contest (CLOSED)

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Re: June Still contest (OPEN)

Postby radiance » Tue Jun 22, 2010 7:55 pm

radiance Tue Jun 22, 2010 7:55 pm
wonderfull work guys ;)
keep it up, remember, you can post as much images of your scene (or other scenes) as you like ;)

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Re: June Still contest (OPEN)

Postby foxid » Wed Jun 23, 2010 5:21 am

foxid Wed Jun 23, 2010 5:21 am
smthng wrong with water on the last screen. it looks hard. maybe u`ll get material from splash? other is very good! nice
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Re: June Still contest (OPEN)

Postby Florinmocanu » Wed Jun 23, 2010 6:14 am

Florinmocanu Wed Jun 23, 2010 6:14 am
water under daylight system looks not yet perfect because we don't have transparent shadows yet. Splash probably used an HDRI for lighting so the water looks good in his setup.
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Re: June Still contest (OPEN)

Postby Florinmocanu » Wed Jun 23, 2010 8:01 am

Florinmocanu Wed Jun 23, 2010 8:01 am
And here is the HDRI version.
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HDRI_1280.jpg
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Re: June Still contest (OPEN)

Postby Chris_TC » Wed Jun 23, 2010 8:26 am

Chris_TC Wed Jun 23, 2010 8:26 am
I like your image, it's very well done!

What I find interesting is how the standard bokeh of Octane apparently doesn't look that great. It's very busy and has a darkening effect in the center of out of focus spots. It's the kind of bokeh I'd expect on a low to medium quality 400mm lens with a tele extender. For an awesome still life like this one the bokeh should be muuuuuuuch smoother.

Ken Rockwell describes good and bad bokeh here:
http://www.kenrockwell.com/tech/bokeh.htm

About half way down the page Fig. 1 Poor Bokeh shows pretty much what Octane's bokeh looks like.
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Re: June Still contest (OPEN)

Postby foxid » Wed Jun 23, 2010 8:42 am

foxid Wed Jun 23, 2010 8:42 am
HDR is good, Florin! IMHO better. Water is much better, but too noisy, i think. And u need 2 little eyes into the tube). I like your pic. All is perfect excet this.
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Re: June Still contest (OPEN)

Postby newke » Wed Jun 23, 2010 5:20 pm

newke Wed Jun 23, 2010 5:20 pm
Nice work, HDRI version is much better !
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Re: June Still contest (OPEN)

Postby kubo » Wed Jun 23, 2010 8:30 pm

kubo Wed Jun 23, 2010 8:30 pm
Well, this will be my entry, there is some things I would change, but I'm afraid I won't have more time, you can follow the whole process from first sketches to final images in the wip forum http://www.refractivesoftware.com/forum/viewtopic.php?f=6&t=2144. I have to thank everyone that gave encouragement and specially all who took the time to give advice, thanks to all.
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The final pictures come in two flavors the interior ones are just de-fireflied using the despeckled tool in photoshop then I played a little with saturation, the exterior ones de-fireflied, resized and saturation corrected.
Hope you like them
edit: Well, finally it seems I've had to down sized the interior ones too, 22mb images were a bit oversized to upload, interior shots are 3600x3600 and have been downsized to 2000x2000, exterior ones were around 3000x3000 and were downsized to 1500x1500
Edit2: render time vary between 3 to 4 hours at 3600x3600 for 2048 maxsamples, at 1024 look more or less the same, but since I left them overnight didn't notice till next day so I could have halfed those times.
Attachments
allsoulsfinalcam01 defireflied lq.png
allsoulsfinalcam01b defireflied lq.png
allsoulsfinalcam02b defireflied lq.png
allsoulsfinalcam08 defireflied lq.png
allsoulsfinalcam06 defireflied.png
allsoulsfinalcam04 resized.png
allsoulsfinalcam05b resized.png
Last edited by kubo on Thu Jun 24, 2010 6:28 pm, edited 2 times in total.
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Re: June Still contest (OPEN)

Postby sam75 » Thu Jun 24, 2010 2:50 am

sam75 Thu Jun 24, 2010 2:50 am
@kubo

I like the last two ones except textures coordinates of the windows frames who need some work.
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Re: June Still contest (OPEN)

Postby kubo » Thu Jun 24, 2010 4:26 am

kubo Thu Jun 24, 2010 4:26 am
thanks Sam, I tried to use procedurals there, as you can see I didn't quite get it right, but hey, it's a contest, and is about to try to show what can octane do. There is much better procedurals wood in the forum, but I'll have to play more with them, right now turbulence maps and I don't get along well ;)
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