Universal Material Bug?

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Re: Universal Material Bug?

Postby Sorel » Mon Feb 28, 2022 1:52 am

Sorel Mon Feb 28, 2022 1:52 am
john_otoy wrote:Thanks for the file. This should be fixed in the next standalone update.


Awesome :D
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Re: Universal Material Bug?

Postby BK » Tue Mar 01, 2022 1:33 am

BK Tue Mar 01, 2022 1:33 am
Sorel wrote:Ok it is definitely something within the universal material itself.

What I did here was, I used the universal material as usual BUT instead of plugging the metallic map into the slot in the universal material I added a metallic layer to it, put the albedo map in the specular channel and the metallic map into the layer opacity and it looks as it should now. I'd rather not have to go through the extra step of having to do this every time though.


Hi Sorel,

thank you for reporting this!
would you please PM the alembic with the .ocs or the DaZ sample scene?

cheers
Kind Regards

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Re: Universal Material Bug?

Postby abstrax » Tue Mar 01, 2022 11:51 pm

abstrax Tue Mar 01, 2022 11:51 pm
I forgot to mention it in the release notes, but this issue has been fixed in 2021.1.3.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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