john_otoy wrote:Thanks for the file. This should be fixed in the next standalone update.
Awesome
john_otoy wrote:Thanks for the file. This should be fixed in the next standalone update.
Sorel wrote:Ok it is definitely something within the universal material itself.
What I did here was, I used the universal material as usual BUT instead of plugging the metallic map into the slot in the universal material I added a metallic layer to it, put the albedo map in the specular channel and the metallic map into the layer opacity and it looks as it should now. I'd rather not have to go through the extra step of having to do this every time though.
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