hoang_anh_ wrote:BK wrote:hoang_anh_ wrote:Hi,
Is there any work around for hair render inside Solaris ?
I want to use procedural hair system so I have been trying to get the hair color from image texture loaded with "Attribute from map" passing to Cd.
However, when I put "displayColor" with the node Vertex Color Attribute, plug into albedo, nothing happened, just plain white color show up for the hair.
Everything work perfectly at SOP level just not in Solaris.
Hi hoang_anh_,
Thanks for the post.
It looks like Houdini has a Basis Curves primitive which gives access to optional color and other parameters. The other way to do it is to have primvars with colors along each curve.
Would it be possible to share a sample scene for us to investigate?
cheers
Hi BK,
I attached the sample file in this post.
Cheers.,
Hi hoang_anh_,
Thank you so much for the sample file.
Cheers