OctaneRender 2022.1.1.1Solaris 19.5.605 RC1- 081423[Obsolete

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OctaneRender 2022.1.1.1Solaris 19.5.605 RC1- 081423[Obsolete

Postby BK » Wed Aug 16, 2023 5:46 am

BK Wed Aug 16, 2023 5:46 am
OTOY® is proud to announce the availability of the new DCC plugin OctaneRender for Solaris V2022.1.1 - for Houdini 19.5.605.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.5 Solaris.

What is OctaneRender for Solaris?
The OctaneRender for Solari's plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline



-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.5 and name it as Packages
- Open notepad or any text editor and use these lines
Code: Select all
{
    "enable" : true,
    "env":
    [
        {
        "OCTANE_AUTOSPAREPARAMS" :
        {
            "value": 1,
        },
            //location to your octane folder (example below)
            "OCTVERSION": "PATH\TO\OCTANESOLARIS\Win64FOLDER",
        },       
     
        {
            "HOUDINI_PATH" :
            {
                "value": "$OCTVERSION",
            },

            "PATH" :
            {
                "value": "$OCTVERSION/bin",
            },
            "PXR_PLUGINPATH_NAME" :
            {
                //if you have the Solaris version installed
                "value": "$PATH\TO\OCTANESOLARIS\dso\usd_plugins",
            },
        }
    ]
}


- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

New features
To learn more about the new features and improvements of OctaneRender 2022.1.1 and the Render Node app, please check out the 2022.1.1 release post


- Change log since last release[Test]-


  • - Added first Linux OS support
  • - Fixed Octane node not respecting resolution (Resolution is set to Manual as default)
  • - Fixed Render node not using GPU% with Render to Disk command. [note: It's important to enable the *Render all frames at single process* otherwise Octane will try to validate the license every frame]
  • - Fixed internal bug report


Note: click the link below to refer to Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5 ... mport.html

-Known Issues-
- Solaris rendering extra beauty AOV with Octane node and currently investigating
- Light Linker is yet to be supported as we are investigating if we could assign the Octane light IDs internally.
However, the usual Octane light linking works as expected.
- Deep AOV is yet to support!


Important: if using macOS, we strongly recommend that you update to version 13.3. Prior to 13.3, there is an OS-related issue that causes a render failure consistently if you render for long periods of time.

===================================
Studio+ Subscription Downloads
===================================
2022.1.1.1 - Houdini 19.5.605

===================================
macOS build Downloads for ARM64
===================================
2022.1.1.1 - Houdini 19.5.605

===================================
Linux build Download
===================================
2022.1.1.1 - Houdini 19.5.605



Happy GPU Rendering !!



Your team
OTOY
Kind Regards

bk3d
BK
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Re: OctaneRender 2022.1.1.1Solaris 19.5.605 RC1- 08 14 23

Postby cyrillweiss » Sat Aug 19, 2023 4:26 pm

cyrillweiss Sat Aug 19, 2023 4:26 pm
Hi Bikram

Fixed Octane node not respecting resolution (Resolution is set to Manual as default)

I can confirm, that this works for the Octane node, but when I build it myself with "Octane_AOV", "rendersettings" and "USD Render ROP" I have to use "Override Resolution" in the USD Render ROP. How was this solved?

- Fixed Render node not using GPU% with Render to Disk command.

I can confirm, that this works now, but I noticed some issues:
  • When the render node has been used for the viewport and not freed, the Rendernode needs to be stealed when using "Render to Disk" (it doesn't make a difference if Octane is the active viewport renderer or not). After "Render to Disk" has finished, the viewport seems to take the rendernode back.
  • ROP Fetch (TOP) wont use the Rendernode, if "Show Octane Network Rendering" is not checked.
  • Also keep in mind, that when "Show Octane Network Rendering" is checked and the workitems in TOP use ROP Fetch, the dialog for the network rendering blocks the continuation, making it unusable for TOP.

Another issue I noticed:
The Octane node doesn't use the given Camera (Parameter: camera) for rendering.

Cheers
HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20

HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20

etc. ...
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Re: OctaneRender 2022.1.1.1Solaris 19.5.605 RC1- 08 14 23

Postby coresign » Tue Aug 22, 2023 10:54 am

coresign Tue Aug 22, 2023 10:54 am
Sometimes viewport not update the stage change ,until move the viewport a little bit.
coresign
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Re: OctaneRender 2022.1.1.1Solaris 19.5.605 RC1- 08 14 23

Postby cyrillweiss » Tue Aug 22, 2023 7:51 pm

cyrillweiss Tue Aug 22, 2023 7:51 pm
coresign wrote:Sometimes viewport not update the stage change ,until move the viewport a little bit.

I have experienced this as well. Octane renders, but doesn't show an update in the viewport.
Sometimes just selecting another node shows the update in the viewport or when the max samples has been reached.

Cheers
HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20

HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20

etc. ...
User avatar
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