OctaneRender 2023.1.2.2 Solaris 19.5.805 & 20.0.625 - RC8

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OctaneRender 2023.1.2.2 Solaris 19.5.805 & 20.0.625 - RC8

Postby BK » Thu Mar 14, 2024 5:04 am

BK Thu Mar 14, 2024 5:04 am
OTOY® is proud to announce the availability of the new DCC plugin OctaneRender 2023.1.2.2 Solaris 19.5.805 - RC8 and Solaris 20.0.625 .

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.5 & Houdini 20.0 Solaris.

What is OctaneRender for Solaris?
The OctaneRender for Solaris plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline



-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.5 and name it as Packages
- Open notepad or any text editor and use these lines
Code: Select all
{
    "enable" : true,
    "env":
    [
        {
        "OCTANE_AUTOSPAREPARAMS" :
        {
            "value": 1,
        },
            //location to your octane folder (example below)
            "OCTVERSION": "PATH\TO\OCTANESOLARIS\Win64FOLDER",
        },       
     
        {
            "HOUDINI_PATH" :
            {
                "value": "$OCTVERSION",
            },

            "PATH" :
            {
                "value": "$OCTVERSION/bin",
            },
            "PXR_PLUGINPATH_NAME" :
            {
                //if you have the Solaris version installed
                "value": "$PATH\TO\OCTANESOLARIS\dso\usd_plugins",
            },
        }
    ]
}


- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

New features
To learn more about the new features and improvements of OctaneRender 2023.1.2 and the Render Node app, please check out the 2023.1.2 release post


- Change log since last release


  • - Merged with latest OctaneRender for Houdini [(2023.1.2.2)]https://render.otoy.com/forum/viewtopic.php?f=102&t=83227
  • - Fixed Noise AOV not able to see in Viewport render
  • - Houdini's automatic headlight is now deleted when an Octane environment is being used
  • - Fixed distant light intensity when area normalize is false
  • - Distant light now uses Octane's built-in directional light primitive
  • - Fixed region render issue caused by Autofocus. The autofocus is now disabled by default to match Karma and the Hydra camera
  • - Fixed light update issue
  • - Fixed Wcoordinate caused by Wparam with curves.


Note: Click the link below to refer to Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5 ... mport.html

-Known Issues-
- Solaris rendering extra beauty AOV with Octane node and currently investigating
- Light Linker is yet to be supported as we are investigating if we could assign the Octane light IDs internally.
However, the usual Octane light linking works as expected.
- Deep AOV is yet to support!


Important: if using macOS, we strongly recommend that you update to version 13.3..

Linux Note
On Linux only compatibility Houdini 20 build is supported (gcc9.3).
It can only be installed by downloading it from the downloads page since it's not visible in the Launcher:
https://www.sidefx.com/download/daily-b ... ction=true
or direct download link: houdini-20.0.625-linux_x86_64_gcc9.3.tar.gz
We are looking into supporting the gcc11.2 build.

===================================
Studio+ Subscription Downloads
===================================
- Houdini 19.5.805
- Houdini 20.0.590
- Houdini 20.0.625
===================================
macOS build Downloads for ARM64
===================================
- Houdini 19.5.805
- Houdini 20.0.590
- Houdini 20.0.625
===================================
Linux build Download
===================================
- Houdini 19.5.805
- Houdini 20.0.590
- Houdini 20.0.625



Happy GPU Rendering !!



Your team
OTOY
Kind Regards

bk3d
BK
OctaneRender Team
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Re: OctaneRender 2023.1.2.2 Solaris 19.5.805 & 20.0.625 - RC8

Postby adrianr » Thu Mar 14, 2024 7:31 am

adrianr Thu Mar 14, 2024 7:31 am
Thanks for such quick fixes. Can we please get this built against the previous production build? 20.0.590?

In general IMO each release should cover at least the last couple. Would really love the fixes in this release but we can't move builds yet.
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Re: OctaneRender 2023.1.2.2 Solaris 19.5.805 & 20.0.625 - RC8

Postby adrianr » Thu Mar 14, 2024 2:19 pm

adrianr Thu Mar 14, 2024 2:19 pm
Still need to dig into this a little more but I think the Color space parm on the Octane render settings LOP is not being honoured when either writing a file to disk directly from it, or more importantly for us exporting orbx files. It looks like it will render/create an orbx in Linear sRGB even if explicitly set to ACEScg.

I'll build a repro file if I can but I run into (nearly) all of these issues in production so sometimes it's hard to find the time.
Attachments
Color_space_issue_01.png
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Re: OctaneRender 2023.1.2.2 Solaris 19.5.805 & 20.0.625 - RC8

Postby BK » Thu Mar 14, 2024 7:17 pm

BK Thu Mar 14, 2024 7:17 pm
adrianr wrote:Thanks for such quick fixes. Can we please get this built against the previous production build? 20.0.590?

In general IMO each release should cover at least the last couple. Would really love the fixes in this release but we can't move builds yet.


Hi Adrian,

Thank you for the post.. Added the H20.0.590 build.
Yes, we were planning to include more builds when we go stable.
Will include one version lower in the future!


cheers
Kind Regards

bk3d
BK
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Re: OctaneRender 2023.1.2.2 Solaris 19.5.805 & 20.0.625 - RC8

Postby BK » Thu Mar 14, 2024 7:21 pm

BK Thu Mar 14, 2024 7:21 pm
adrianr wrote:Still need to dig into this a little more but I think the Color space parm on the Octane render settings LOP is not being honoured when either writing a file to disk directly from it, or more importantly for us exporting orbx files. It looks like it will render/create an orbx in Linear sRGB even if explicitly set to ACEScg.

I'll build a repro file if I can but I run into (nearly) all of these issues in production so sometimes it's hard to find the time.


Hi Adrian,
Thanks again!

Yes, a sample scene would help a lot.
Just to confirm if you have the *ACES tone mapping* option enabled from the Camera>Imager when you save the built-in ACEScg!
For Viewport render Hydra requires a Linear image input, so the tone mapping is done by Houdini.


cheers
Kind Regards

bk3d
BK
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Posts: 1323
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Re: OctaneRender 2023.1.2.2 Solaris 19.5.805 & 20.0.625 - RC8

Postby seriawp » Sat Mar 30, 2024 11:33 am

seriawp Sat Mar 30, 2024 11:33 am
Is there somewhere a list of what is not yet supported in the Solaris Octane version? I just want to start using the USD pipeline with Octane. But I can’t find information about what else they did.
And it would be cool to see the difference with Karma XPU
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Re: OctaneRender 2023.1.2.2 Solaris 19.5.805 & 20.0.625 - RC8

Postby BK » Wed Apr 03, 2024 9:08 pm

BK Wed Apr 03, 2024 9:08 pm
seriawp wrote:Is there somewhere a list of what is not yet supported in the Solaris Octane version? I just want to start using the USD pipeline with Octane. But I can’t find information about what else they did.
And it would be cool to see the difference with Karma XPU


Hi Seriawp,

Thanks for the post.
We support most of the Octane features except for the compositing(output AOV groups) node and Octane light mixer but the native Solaris Light mixer works fine.
With USD pipeline, we are still working on supporting MaterialX from our engine side, however, all the Octane shaders and nodes can be used for production.
We recommend doing a stress test since we are in Release candidate due to Hydra instability and we hope Hydra 2.0 will resolve these issues.
If you find any Octane flaws or issues please feel free to reach us anytime.



cheers
Kind Regards

bk3d
BK
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Posts: 1323
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Re: OctaneRender 2023.1.2.2 Solaris 19.5.805 & 20.0.625 - RC8

Postby k3xx » Fri Apr 05, 2024 8:06 am

k3xx Fri Apr 05, 2024 8:06 am
Hi

Is vectron supported in solaris?
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Re: OctaneRender 2023.1.2.2 Solaris 19.5.805 & 20.0.625 - RC8

Postby adrianr » Tue Apr 09, 2024 1:14 pm

adrianr Tue Apr 09, 2024 1:14 pm
Can we please get the parameters in the Octane tab of the Render Geometry Settings all set to 'Do nothing' as a default like Karma? I presume Octane can/is already setting these parameters to default values under the hood or we couldn't render anything without it, but the way it's laid out right now makes overrides a bit tricky, as it's setting everything each time you create that lop.
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Re: OctaneRender 2023.1.2.2 Solaris 19.5.805 & 20.0.625 - RC8

Postby Andreu » Wed Apr 10, 2024 8:42 am

Andreu Wed Apr 10, 2024 8:42 am
Hello,
Would it be possible to get a build for the latest production build H20.0.590 ?
Thanks!
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