Octane Hydra | Solaris plug-in beta II [OBSOLETE]

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Re: Octane Hydra | Solaris plug-in beta II

Postby pxlntwrk » Sun Nov 22, 2020 9:27 pm

pxlntwrk Sun Nov 22, 2020 9:27 pm
Hi,

Is there the possibility of modifying the lights, position ands dedicated parameter to Octane?

The lights do not seem to react to transformations :shock: and I do not see a tab specific to Octane in the light parameters?
The rotation does not seem to affect the textures of the Dome light with Octane too.

I saw that we could modify the Kernel parameters in the "material library" node, how should we do it? an example can be?

thanks
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Re: Octane Hydra | Solaris plug-in beta II

Postby BK » Tue Nov 24, 2020 2:03 am

BK Tue Nov 24, 2020 2:03 am
Benj1 wrote:Hello,

As you see, the lighting position doesn't work :

Image


Hello Ben, Thank you so much again. It's confirmed as a bug and will get it fixed in the next release.

Cheers
Kind Regards

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Re: Octane Hydra | Solaris plug-in beta II

Postby BK » Tue Nov 24, 2020 5:12 am

BK Tue Nov 24, 2020 5:12 am
pxlntwrk wrote:Hi,

Is there the possibility of modifying the lights, position ands dedicated parameter to Octane?

The lights do not seem to react to transformations :shock: and I do not see a tab specific to Octane in the light parameters?
The rotation does not seem to affect the textures of the Dome light with Octane too.

I saw that we could modify the Kernel parameters in the "material library" node, how should we do it? an example can be?

thanks


Hi pxlntwrk,

Thank you for the post.
The LOP light transformation has recently confirmed a bug. We plan to fix it for the next release.
Sure, please try the sample attached. It would need to load an HDRI from OctaneKernel>Environment>RGB Texture node.

OctaneCustomLight1.zip
(45.25 KiB) Downloaded 156 times


Hope it works!!

Cheers
Kind Regards

bk3d
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Re: Octane Hydra | Solaris plug-in beta II

Postby pxlntwrk » Tue Nov 24, 2020 9:58 am

pxlntwrk Tue Nov 24, 2020 9:58 am
Hi,
It is really frustrating that the state of development of this plugin is not more informed than that. :shock:
What can we hope for from a rendering engine whose lights cannot even be modified?

Anyway,
Thanks for the sample, but it doesn't seem to work here.
By just entering the texture slot in the environment, it doesn't change anything at all. always the sun shine :D

Console 18.5.351:
Code: Select all
material not found: /materials/octane_vopnet1
material not found: /materials/octane_vopnet2


PS/ OctaneCustomLight1.zip works on 18.0597 but not in 18.5.351
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Re: Octane Hydra | Solaris plug-in beta II

Postby BK » Wed Nov 25, 2020 8:11 pm

BK Wed Nov 25, 2020 8:11 pm
pxlntwrk wrote:Hi,
It is really frustrating that the state of development of this plugin is not more informed than that. :shock:
What can we hope for from a rendering engine whose lights cannot even be modified?

Anyway,
Thanks for the sample, but it doesn't seem to work here.
By just entering the texture slot in the environment, it doesn't change anything at all. always the sun shine :D

Console 18.5.351:
Code: Select all
material not found: /materials/octane_vopnet1
material not found: /materials/octane_vopnet2


PS/ OctaneCustomLight1.zip works on 18.0597 but not in 18.5.351


Hipxlntwrk,

Thank you so much for testing the scene.
we have confirmed the bug is related to our main Houdini plugin.
The scene would work if we re-create from the scratch using H18.5.351. We will get this bug fixed asap.


Thanks again!!

Cheers :)
Kind Regards

bk3d
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Re: Octane Hydra | Solaris plug-in beta II

Postby pxlntwrk » Thu Nov 26, 2020 10:03 am

pxlntwrk Thu Nov 26, 2020 10:03 am
Hi BK,

I recreated the scene from scratch in 18.5.351, but it doesn't seem to work that way either.

Anyway, I hope that in the future we won't have to do this kind of hack any more, to get Octane to work properly in Solaris.
I just think that Hydra is designed precisely to avoid all this kind of mess. :?:

thanks
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Re: Octane Hydra | Solaris plug-in beta II

Postby BK » Thu Nov 26, 2020 11:26 pm

BK Thu Nov 26, 2020 11:26 pm
pxlntwrk wrote:Hi BK,

I recreated the scene from scratch in 18.5.351, but it doesn't seem to work that way either.

Anyway, I hope that in the future we won't have to do this kind of hack any more, to get Octane to work properly in Solaris.
I just think that Hydra is designed precisely to avoid all this kind of mess. :?:

thanks


Hi pxlntwrk,

Thank you for confirming this. It seems the bug is in H18.351. We are now considering to report this bug to Solaris devs.
Anyways, we have just replaced the HydraSolaris H18.351 builds with the LOP lights transform bug fixed.
Please let us know if the lights working for you!

Note: there is a known issue with the camera scale issue which we would fix in the next release.

cheers
Kind Regards

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Re: Octane Hydra | Solaris plug-in beta II

Postby pxlntwrk » Fri Nov 27, 2020 8:16 am

pxlntwrk Fri Nov 27, 2020 8:16 am
Hi Bk,
thanks for update, the lights are movable now !!! hooray !!! :D

be careful, there seems to be a mix in the download links.
the link to the Enterprise version "..._ 112520" can be found in the Studio section ???

I look forward to the new update ...

Cheers
Cedric
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Re: Octane Hydra | Solaris plug-in beta II

Postby HandcraftedMedia » Fri Nov 27, 2020 2:20 pm

HandcraftedMedia Fri Nov 27, 2020 2:20 pm
Looks like the 18.5 link in the studio section points to the enterprise file. Could you provide the studio version?
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Re: Octane Hydra | Solaris plug-in beta II

Postby BK » Sun Nov 29, 2020 7:44 pm

BK Sun Nov 29, 2020 7:44 pm
HandcraftedMedia wrote:Looks like the 18.5 link in the studio section points to the enterprise file. Could you provide the studio version?


Hello HandcraftedMedia,

Thanks for pointing this out!!

The link is now fixed or can click here

Cheers
Kind Regards

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