How do you setup motion blur?

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Hydra Solaris

How do you setup motion blur?

Postby AlexeyAdamitsky » Tue Nov 14, 2023 10:06 pm

AlexeyAdamitsky Tue Nov 14, 2023 10:06 pm
I can't figure out how to setup motion blur in Octane Solaris. Any tips on the workflow?
AlexeyAdamitsky
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Re: How do you setup motion blur?

Postby BK » Tue Nov 14, 2023 10:26 pm

BK Tue Nov 14, 2023 10:26 pm
AlexeyAdamitsky wrote:I can't figure out how to setup motion blur in Octane Solaris. Any tips on the workflow?


Hi AlexeyAdamitsky,

Motion blur is implemented in native Solaris workflow and is enabled automatically like other renderers.
Have you tried the camera shutter? It would be more helpful if you share a scene here or pm.

cheers
Kind Regards

bk3d
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Re: How do you setup motion blur?

Postby AlexeyAdamitsky » Wed Nov 15, 2023 12:38 pm

AlexeyAdamitsky Wed Nov 15, 2023 12:38 pm
I was able to figure out how to enable motion blur and velocity blur for LOP moving objects and SOP objects with transformation and velocity attribute.

I can't figure out how to enable velocity blur for instances on points.
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Re: How do you setup motion blur?

Postby AlexeyAdamitsky » Wed Nov 15, 2023 3:08 pm

AlexeyAdamitsky Wed Nov 15, 2023 3:08 pm
AlexeyAdamitsky wrote:I was able to figure out how to enable motion blur and velocity blur for LOP moving objects and SOP objects with transformation and velocity attribute.


Ok, it looks like instance velocities work too. BUT. There is an issue and I'm not sure if it's Houdini or Octane issue. If you cache the sim point cloud at the sop level then in lop Octane doesn't render velocity blur for instances.

houdini_c7ZmGXVmT7.png


OctaneMotionBlur.zip
(229.56 KiB) Downloaded 73 times


You can have a look at the file and the simulation object. You'll need to re-sim the cache node.

If you disable the cache node things will work as expected.
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