Hi,
"material not found: /materials/octane_vopnet1"?
I keep running into this issue. Signing out and in to the license manager solves the issue but I don’t want to keep doing that all the time. A more permanent solution would be most welcome.
rohandalvi wrote:Hi,
"material not found: /materials/octane_vopnet1"?
I keep running into this issue. Signing out and in to the license manager solves the issue but I don’t want to keep doing that all the time. A more permanent solution would be most welcome.
HandcraftedMedia wrote:Same thing is happening to me. Not with test geometry but my own stuff.
DO not have that issue in 19.5.403, just in .493
peteg wrote:This seems to be happening when a non-Octane material assignment is made first. It also occurs if a node chain with a non-Octane material assignment is already selected when opening an existing scene.
Terryvfx wrote:peteg wrote:This seems to be happening when a non-Octane material assignment is made first. It also occurs if a node chain with a non-Octane material assignment is already selected when opening an existing scene.
Nice finding! this correlates with what we already knew about the bug showing if you had a test geometry in the scene.
@BK Does this help you whatsoever to solve the issue or is this something you already knew?
BK wrote:Terryvfx wrote:peteg wrote:This seems to be happening when a non-Octane material assignment is made first. It also occurs if a node chain with a non-Octane material assignment is already selected when opening an existing scene.
Nice finding! this correlates with what we already knew about the bug showing if you had a test geometry in the scene.
@BK Does this help you whatsoever to solve the issue or is this something you already knew?
Hi Terry,
Thanks so much.
Previously, the bug happened randomly with test geometries..
mmm.. need to try with the non-octane material because with Principle shaders seem to work fine.
And thanks to one of your scenes helping us to reproduce it precisely.
We are collecting some info, to resubmit a request for side fx devs to help debug!
Hope we can get this fixed asap!
cheers
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