Hi there,
I’ve started doing tests inside Solaris, using MaterialX to be able to create one shader that works across different delegates. This works without issues using Karma or Redshift, however Octane doesn’t seem to fully support it. I can get the diffuse colour to show up, but it doesn’t seem to detect any specular parameters from the MaterialX material, i.e. everything is 100% rough, I can’t create shiny materials.
Is that a known limitation or a bug? If it’s the former, are you working on implementing MaterialX support in the near future? With everything becoming cross-DCC (from Blender to Houdini to Unreal Engine), having an overruling material system such as MaterialX is super necessary.
Thanks for letting me know