by pixelsmack » Thu Jun 25, 2020 5:41 pm
pixelsmack
Thu Jun 25, 2020 5:41 pm
One nice thing about the older nodes, Diffuse, Glossy, Specular, etc, is when you chose a color for diffuse, it is passed to OpenGL. It's a simple thing but does help identify things in Layout faster. The Universal Material does not seem to do this.