Octane 2021, moblur+RTX, instances don't render correctly

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Octane 2021, moblur+RTX, instances don't render correctly

Postby pixelsmack » Thu Nov 11, 2021 5:22 pm

pixelsmack Thu Nov 11, 2021 5:22 pm
I have noticed using the EOL Octane build that with RTX on, instances don't render completely. I get maybe a couple instead of them all. This is ONLY when motion blur is turned on. Or, you can leave RTX on, but must turn motion blur off for them to render completely.


I understand Octane development for LW is at its end, but I did want to make this aware.
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pixelsmack
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Re: Octane 2021, moblur+RTX, instances don't render correctly

Postby juanjgon » Thu Nov 11, 2021 5:40 pm

juanjgon Thu Nov 11, 2021 5:40 pm
This sounds like some kind of core issue. Can you share a scene to reproduce the problem here? If the same happens in Standalone I could report it to the core devs to try to fix it in the Octane 2021 core build.

Thanks,
-Juanjo
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Re: Octane 2021, moblur+RTX, instances don't render correctly

Postby pixelsmack » Thu Nov 11, 2021 6:17 pm

pixelsmack Thu Nov 11, 2021 6:17 pm
I will PM you a google link. It's a LARGE file even as 7z. I have more info for you too. Everything I reported before still stands. However, if I turn off MTSE, I can then leave RTX on and get all my instances rendering normally. That is, with moblur on or off.

Thank you Juanjgon.
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