Cryptomatte feature needs a SEED LOCK

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Cryptomatte feature needs a SEED LOCK

Postby pixelsmack » Tue Jun 15, 2021 3:44 pm

pixelsmack Tue Jun 15, 2021 3:44 pm
I am using Deadline with two render nodes. Cryptomattes are generating totally different IDs between each node making them useless. I have also noticed that simply stopping a local F10 render and starting again, on the same machine, will cause the IDs to change.

Currently the only way to get clean IDs is to render on ONE machine and never stop/start it.

Let me know if you need any sample content. Thank you.
pixelsmack
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