OctaneRender 2021.1.1 LightWave EOL Tribute build

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Re: OctaneRender 2021.1.1 LightWave EOL Tribute build

Postby Lewis » Sun Jan 30, 2022 2:06 pm

Lewis Sun Jan 30, 2022 2:06 pm
You mean Render Kernel, not render target ?
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Re: OctaneRender 2021.1.1 LightWave EOL Tribute build

Postby NemesisCGI » Sun Jan 30, 2022 6:17 pm

NemesisCGI Sun Jan 30, 2022 6:17 pm
Lewis wrote:You mean Render Kernel, not render target ?


Hehe, yeah sorry new Kernal. Been a very long day. :)
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Re: OctaneRender 2021.1.1 LightWave EOL Tribute build

Postby AndyM1969 » Wed Feb 02, 2022 1:27 pm

AndyM1969 Wed Feb 02, 2022 1:27 pm
So what's the minimum GFX card requirements for the latest build?
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Re: OctaneRender 2021.1.1 LightWave EOL Tribute build

Postby promity » Sat Feb 05, 2022 8:39 am

promity Sat Feb 05, 2022 8:39 am
Is there any way to get an orbx file from LW so that it opens in Standalone Octane with original material/surface names? When the scene is small, with a small amount of material, then you can still work somehow. But if the stage is large, and there are several hundred materials, it's just a mess in which it is impossible to figure it out.
I tried renaming the Octane materials assigned to the surfaces in LW, but that didn't work.
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