OctaneRender 2020.2 LightWave Production build 2020.2.4.0

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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby promity » Sat Jun 26, 2021 5:30 am

promity Sat Jun 26, 2021 5:30 am
In general, I must say - the release is very stable. As soon as I figured out the problematic instances, Octane in a huge scene (12 million pure geometry and about 100 million instances) works flawlessly.
The Selected Objects feature in the IPR is especially helpful - I haven't used it before, but now I've found it very useful.
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby scooternva » Sun Jun 27, 2021 3:59 pm

scooternva Sun Jun 27, 2021 3:59 pm
promity wrote:Thank you, Juanjgon! It is a pity, however, that spotlight is not available yet. It would be very useful to me now )

C4D and other plugins have had a spotlight for years now. It's feature parity issues like this--not to mention the ridiculous years-long documentation problem--that aggravate me enough to make me wander over to the Redshift site when I'm waiting for an Octane job to finish.
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby smount1 » Sun Jun 27, 2021 8:06 pm

smount1 Sun Jun 27, 2021 8:06 pm
Thank you juanjgon :)
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby promity » Mon Jun 28, 2021 5:29 am

promity Mon Jun 28, 2021 5:29 am
that aggravate me enough to make me wander over to the Redshift site when I'm waiting for an Octane job to finish
- me too )
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby Lewis » Mon Jun 28, 2021 8:15 am

Lewis Mon Jun 28, 2021 8:15 am
Thanks Juan,

Does this build solve FiberFX crash with 30X0 GPUs ?
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby juanjgon » Mon Jun 28, 2021 8:42 am

juanjgon Mon Jun 28, 2021 8:42 am
Lewis wrote:Thanks Juan,

Does this build solve FiberFX crash with 30X0 GPUs ?

I'm not sure, tbh. I don't have any 30x0 GPU yet. Have you checked it out?

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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby Lewis » Mon Jun 28, 2021 8:57 am

Lewis Mon Jun 28, 2021 8:57 am
Hi Juan, ok i checked now on my RenderSlave (i don't have 30X0 either in my main workstaiton :)) and it seems to be working/FIXED.
That is good, strange but good (since you've not done any fixes there ?) but maybe some of octane CORE bugs caused crash and now fixed so good side-effect ?

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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby juanjgon » Mon Jun 28, 2021 9:23 am

juanjgon Mon Jun 28, 2021 9:23 am
Yes, this was a core issue for sure. A crash released to a GPUs family usually is not a problem on the plugin side.

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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby pixelsmack » Mon Jun 28, 2021 9:56 pm

pixelsmack Mon Jun 28, 2021 9:56 pm
I am seeing objects dropping more with this build. I can resubmit the scene 5-times. Each time it's a different object that is dropped. But once the object that is dropping happens, its that same object each time for that render. I have two Octane render nodes. Both with a 3090. Both up to date for drivers, Windows, etc. I turned off the Octane instancing of nulls and clones. I've been doing this to fix the issue where this can cause object drops. It's always been a 100% failsafe. Now with this build, objects are dropping out nearly every render. No errors in the log. Rolling back....
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby juanjgon » Tue Jun 29, 2021 7:44 am

juanjgon Tue Jun 29, 2021 7:44 am
pixelsmack wrote:I am seeing objects dropping more with this build. I can resubmit the scene 5-times. Each time it's a different object that is dropped. But once the object that is dropping happens, its that same object each time for that render. I have two Octane render nodes. Both with a 3090. Both up to date for drivers, Windows, etc. I turned off the Octane instancing of nulls and clones. I've been doing this to fix the issue where this can cause object drops. It's always been a 100% failsafe. Now with this build, objects are dropping out nearly every render. No errors in the log. Rolling back....

Can you please attach a scene as simple as possible to reproduce this problem here?

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