OctaneRender 2020.2 LightWave Production build 2020.2.3.0

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Re: OctaneRender 2020.2 LightWave Production build 2020.2.3.0

Postby juanjgon » Wed Apr 21, 2021 8:42 pm

juanjgon Wed Apr 21, 2021 8:42 pm
Also, it seems that this build has problems in LW2018/2019, probably because the new multi-thread scene extraction code doesn't work fine with these LW SDKs. I hope to know more soon ...

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-Juanjo
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.3.0

Postby juanjgon » Wed Apr 21, 2021 9:08 pm

juanjgon Wed Apr 21, 2021 9:08 pm
juanjgon wrote:Also, it seems that this build has problems in LW2018/2019, probably because the new multi-thread scene extraction code doesn't work fine with these LW SDKs. I hope to know more soon ...

Ok. This problem should be fixed in the next build. Thanks to everyone who has sent me repro scenes ;)

Thanks,
-Juanjo
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.3.0

Postby realistic-design » Thu Apr 22, 2021 6:48 pm

realistic-design Thu Apr 22, 2021 6:48 pm
Juanjo,

this multithreading extraction function is a total game-changer, when I updated the plugin, I didn't really pay attention to the changelog and thought my scene had something wrong when I saw it extracted that fast ^^. The speedup is absolutely brutal (5x and more easy) and my system has only 6 cores, can't imagine what it does for people with more beefy CPUs.

Extremely grateful for this awesome development, you are THE MAN!

muchissimas gracias,
Raphael
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.3.0

Postby juanjgon » Thu Apr 22, 2021 8:41 pm

juanjgon Thu Apr 22, 2021 8:41 pm
The new build including the latest fixes is available here:
viewtopic.php?f=135&t=77538

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-Juanjo
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