Can I use liveDB in UE4?

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Can I use liveDB in UE4?

Postby HRHBG » Fri Feb 14, 2020 10:14 pm

HRHBG Fri Feb 14, 2020 10:14 pm
How to use materials in liveDB in Octane with UE4.
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Re: Can I use liveDB in UE4?

Postby ChrisHekman » Tue Feb 18, 2020 11:32 am

ChrisHekman Tue Feb 18, 2020 11:32 am
Adding an integrated version of LiveDB is in the planning.

Currently there is only a workaround.
- Create a new octane material in unreal and open it in unreal
- Open the OctaneGUI and go to the graph node that contains the material
- Open LiveDB in the OctaneGUI and add the material you want, and drag it into the material graph node

Things to note:
- If you want to edit the materail in unreal, and you do not see the newly created LiveDB nodes, you can close and open the unreal octane material editor.
- Resources (mainly textures) used by the LiveDB will not be stored in the unreal project, but in a cache folder octane maintains. This means that the material cannot be shared across multiple computers unless those computers have the same LiveDB textures.
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