Changes:
- Fixed issue with 5.3 update breaking the plugin
- Octane Material Editor: Fixed bug where copied nodes would share their pluginstring with the original node - this could cause shared unreal resources
- Octane Material Editor: Fixed bug where texture connections would break when editing override materials
- Materials: Fixed bug that caused Customized UVs with type Float1 not to compile correctly
- Materials: Fixed bug that causes OSL shaders to fail because end result is float4 and not float3
- Materials: Fixed issue with decal texture derived
- Materials: Fixed issue with possible incorrect return type for Pow nodes
- Materials: Fixed bug in collection nodes
- Materials: Fixed If node bug where A and B inputs do not match in size
- Materials: Fixed issue where the RotateAboutAxis node could generate incorrect OSL
- Materials: Fixed texture property node bug
- Materials: Added material name to OSL compilation errors after conversion
- Materials: Fixed error where materials that use world tangents would not compile correctly
- Materials: Added log10 support for float2 and float4 types in materials for octane
- Materials: Fixed bug where min/max would not compile correctly when the first element is a float1
- Materials: Fixed bug where zw swizzling did not work on float4
- Materials: Custom code nodes in customizedUVs inputs now work correctly
- Materials: Fixed ParticleSubuv nodes no longer break materials
- Optimization: Reduced amount of generated OSL
- Optimization: Removed unnecessary matrix calculations
- Fixed incorrect error messages regarding pin access when starting plugin
UE 5.3
Studio+ Installer: https://www.otoyserver.com/unrealengine ... _UE5_3.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... _UE5_3.exe
UE 5.2
Studio+ Installer: https://www.otoyserver.com/unrealengine ... _UE5_2.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... _UE5_2.exe