ChrisHekman wrote:warpdrive wrote:Well... unfortunately Octane Render is currently unsuitable for Unreal Engine. Usually Unreal Engine does not use this for rendering characters or archives. This is an engine for creating an open world with thousands of textures, materials and objects. Unfortunately, Octane Render cannot work with a large number of textures and crashes. I tried to optimize the scene for four days, I even reduced the textures to 128*128, but it didn’t help.
Question to the developers: How did you test Octane in UE? On empty stages? Because in other scenes he crashes.
Going over the memory limit should not always create a crash. There might be a bug that causes the crashes that we havnt encountered during testing. Could you provide us with one of your scenes that crashes?
Additionally, work is being done for Octane to work better with large scenes in the future which would make the unreal plugin work much better.
No problem! I can provide the entire project. But...it takes up 50 GB. Which file hosting service can I upload it to?