*Added Hotfix for exporting bug where textures would end up looking darker after export to ORBX
Changes:
- Upgraded to Octane 2022.1.1
- Added realtime rendering support.
*Results are only copied over to the octane viewport in unreal when using DirectX 11 in Unreal 5.1
*Results can always be viewed in the Octane GUI - Lights: Added OctaneLightSettingsOverride component that allows users to change and override octane material, emission and objectlayer settings for unreal lights
- RenderTargetActor: It is now possible to selectively override camera and evironment settings that are normally set by the plugin
- Updating: Added toggle button to viewport that stops/pauses the plugin from updating until toggled again
Fixes:
- Font Rendering: Fixed rendering issue that occured when font rendering components had different font than their material
- Nodegraph Editor: Fixed issue where nodes would collapse after pressing apply
- NodeGraph Editor: Added Add Input / Remove Input to composite nodes
- ORBX Importing: Fixed issue where converted textures would not be linked to converted octane materials
- Text Rendering Materials are now shared across text rendering components in octane.
- Camera: Improved aperture/fstop conversion from unreal to octane
- ORBX Export: Added option to ORBX exporting to stop the plugin from reloading the whole to octane after export
- ORBX Export: No longer exporting unused textures
- ORBX Export: Exported textures are no longer darker after exporting to ORBX
UE 5.1
Studio+ Installer: https://www.otoyserver.com/unrealengine ... _UE5_1.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... _UE5_1.exe
UE 5.0
Studio+ Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe