Changes:
- Geometry: Added Text Rendering
- Lights: Added Attenuation range and non-inverse square law falloff
- Decals: Greatly optimized decals in terms of generated shader code and rendering speed
- Textures: Added support for Bink animated Textures
- Viewport: Added simple timeline slider to the viewport that shows up when ORBX proxies have animated data
- Octane ObjectLayerComponents now work on geometrycache components
- Deferred Decal Materials now work on geometry
Fixes:
- Stability: Fixed crash that could randomly happen when switching between scenes
- ORBX Import: Imported textures are no longer kept in memory, reducing the chance of import failing due to lack of available RAM
- Geometry: Fixed situation where material slots would be in the wrong order
- Material: Fixed issue where decals would break because opacity is outside the 0 to 1 range
- Material: Fixed several minor material conversion issues
- Installer: Fixed issue where there would be no default install path
UE 5.1
Studio+ Installer: https://www.otoyserver.com/unrealengine ... _UE5_1.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... _UE5_1.exe
UE 5.0
Studio+ Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe