Changes:
- OctaneLightmass: First version of the octane lightmapper for unreal (experimental)
- ORBX Import: ORBX files that use alembic as geometry format can now be dissasembled into multiple static meshes that are placed in the level.
- ORBX Import: Alembic conversion to geometry cache assets has been greatly improved all round
- ORBX Import: Import Settings are now saved for next import
- ORBX Proxy: ORBX proxies how have the option to use external orbx files via absolute paths.
These ORBX files will not be copied over into the ORBX uasset and will remain at their location. - Materials: Added support for certain HLSL functions in custom code nodes (Mainly fixes a couple Metahuman materials, maybe some others)
Fixes:
- Landscape: Fixed crash in 5.1 that occurs when opening a level that contains a landscape when octane is already active
- ORBX Import: Fixed various mesh slot connection issues with materials
- Materials: fixed refraction issue
UE 5.0
Studio+ Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
UE 5.1
Studio+ Installer: https://www.otoyserver.com/unrealengine ... _UE5_1.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... _UE5_1.exe