This is off to a much, much better start than octane for unity. I have a Vray for Unreal license but never use it. Despite strongly disliking octane for unity, and already having vray for unreal, I am pleasantly surprised by octane for unreal. I think you have a solid foundation here.
If I upgraded my octane 4 license to Enterprise DCC / All-Access would I have access to 4 GPUs in octane for unreal? I have read the FAQs and many forum threads, and yet I am still confused over the convoluted purchasing and licensing direction that Otoy has gone down. It is a mess.
Is my understanding correct:
Free/prime tier: limited to 1 GPU
Studio subscription: limited to 2 GPU
Enterprise DCC / All-Access: limited to 20 GPU
Do I have this correct?
I don't understand why you can't publish a simple comparison chart or summary like above that makes the limitations of these different tiers crystal clear to potential and current customers.