Changes:
- RenderTargets: RTs are now supported with sequencer and BP via params. All the base pins are always params (Camera, Kernel, Imager etc)
- Rendertargets: RTS always have the render button now. The render button now starts octane when octane is inactive when the button is pressed
- RenderTargets: Selected Directional Light and Selected Camera are reworked, and now work by selecting a component and not its owning actor
- Added blueprint function that returns true when octane is active.
Fixes:
- Rendertargets: Fixed sun latlong map UI being inverted
- Rendertargets: Fixed issue where lgith power was ignored
- Rendertargets: Fixed issue where RT UI would not show up in detail view when after activating octane
- ORBX Editor: Fixed possible crash when pressing apply in the orbx node editor
- ORBX: Fixed issue with ORBX assets not loading properly
- ORBX: Fixed issue where draggging BPs with ORBX components would cause stutter
- Performance improvements
- Fixed the exit crash
- Changing params now dirties the underlying asset
- "simulate" play option now correctly updates the rendertarget camera
- Added print logs for orbx components
- Various small Node Detail Inspector UI fixes
UE 4.27
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe
UE 5.0
Studio Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe