Compatibility issues between octane and unreal materials

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Compatibility issues between octane and unreal materials

Postby banandai » Fri Oct 07, 2022 10:02 am

banandai Fri Oct 07, 2022 10:02 am
Problems with convertation Octane material from orbx scene to Unreal 4.27
1. If the texture passes through Color correction node then it will not be imported into Unreal material
2. Texture emission node assign as normal, Roughness as Specular, Opscity as refraction, Normal as Opacity.
3. Most of the normal map is imported as a non-srgb image.
Currently scripts from users work better than orbx converter in unreal.
Example:
Orbx import
Image
Сonversion of materials using a script https://render.otoy.com/forum/viewtopic.php?f=88&t=58420, after imported in fbx format
Image
banandai
 
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Re: Compatibility issues between octane and unreal materials

Postby ChrisHekman » Mon Oct 10, 2022 4:04 pm

ChrisHekman Mon Oct 10, 2022 4:04 pm
Code: Select all
1. If the texture passes through Color correction node then it will not be imported into Unreal material


This is now fixed and will be part of the next build.

2. Texture emission node assign as normal, Roughness as Specular, Opscity as refraction, Normal as Opacity.


This was an issue with universal materials, and should be fixed in the next build.

Code: Select all
3. Most of the normal map is imported as a non-srgb image.


Ill take a look at this.
ChrisHekman
OctaneRender Team
OctaneRender Team
 
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