Decals Support In UE5

Forums: Decals Support In UE5
Unreal® Engine Integrated Plugin

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Decals Support In UE5

Postby joshuamkerr » Thu Jun 02, 2022 5:48 pm

joshuamkerr Thu Jun 02, 2022 5:48 pm
Since the last plugin update I have been trying to get decals to work in UE5 but they don't appear in the octane viewport.
I have tried natively and also using octane materials but with no luck.

Can you explain what needs to be done to get these working. Are there any extra steps or should they work out of the box?
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Re: Decals Support In UE5

Postby ChrisHekman » Tue Jun 07, 2022 12:19 pm

ChrisHekman Tue Jun 07, 2022 12:19 pm
Decals work in our test scenes.
Would it be possible for you to share an example scene where it is not working for you?
Also, which version of the plugin are you using?
ChrisHekman
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Re: Decals Support In UE5

Postby joshuamkerr » Sat Jun 11, 2022 6:53 am

joshuamkerr Sat Jun 11, 2022 6:53 am
Hi Chris,

I'm using v 0.53:Hotfix in Unreal 5.02.

What is the best way to provide an unreal scene for you to test?
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Re: Decals Support In UE5

Postby ChrisHekman » Mon Jun 13, 2022 8:56 am

ChrisHekman Mon Jun 13, 2022 8:56 am
joshuamkerr wrote:Hi Chris,

I'm using v 0.53:Hotfix in Unreal 5.02.

What is the best way to provide an unreal scene for you to test?


Best way is to create a small test level with broken elements (materials, meshes etc) in it, save it, and then migrate the level out of unreal.
That way you end up with only the parts

Link: https://docs.unrealengine.com/4.27/en-U ... s/Migrate/
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Re: Decals Support In UE5

Postby joshuamkerr » Wed Jun 29, 2022 6:27 am

joshuamkerr Wed Jun 29, 2022 6:27 am
Where do you need the test level migrated to?
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Re: Decals Support In UE5

Postby ChrisHekman » Wed Jun 29, 2022 10:33 am

ChrisHekman Wed Jun 29, 2022 10:33 am
joshuamkerr wrote:Where do you need the test level migrated to?


Zip up the folder you migrated to, and share it with me via drive/dropbox
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