Hello,
I’ve got a very general question, but wasn’t sure where to ask
From the preliminary tests I’ve been doing, it seems like Octane interprets Unreal Materials more or less 1:1. Is that the case, or are there downsides to using UE Materials? What would be the reason to use an Octane Material instead (assuming this project will never leave UE)?
The reason I’m asking is because I’m still figuring out the most efficient workflow when inside UE and since the main benefit would be to be able to switch between pathtracing and real-time on the fly, there would be a strong argument to stick with UE Materials whenever possible.
I just would like to hear, if there’s something I’m missing