Unreal Lights in Reflections

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Moderator: ChrisHekman

Re: Unreal Lights in Reflections

Postby joshuamkerr » Fri Dec 17, 2021 8:33 am

joshuamkerr Fri Dec 17, 2021 8:33 am
Hi Chris,

Any word on this? I have done a lot of experimenting but cant save any changes to the nodegraph.

Each time I launch the GUI the nodes are back in their starting position.

Then when I lay out the nodes, find the lights, change the specular value on each one so they aren't visible in reflections then try a render, the changes still dont stay in effect. And of course if I close and reopen the application I'm back at square one.

Is there anything I can do?

Kind Regards,
Josh
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Re: Unreal Lights in Reflections

Postby ChrisHekman » Fri Dec 17, 2021 12:34 pm

ChrisHekman Fri Dec 17, 2021 12:34 pm
Check out this build, it turns off specular highlights for lights when the unreal specular value is below 0.05
viewtopic.php?f=132&p=407652#p407652

Im also looking into adding an emissive-component that overwrites the default light settings
ChrisHekman
OctaneRender Team
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Re: Unreal Lights in Reflections

Postby joshuamkerr » Sat Dec 18, 2021 10:36 am

joshuamkerr Sat Dec 18, 2021 10:36 am
Hi Chris,

Thank you for this update, im aklways amazed at how quick you itterate. I have just tested it out this morning and the specualr scale is definitely doing something. The reflections from the lights don't entirely disappear but are less noticeable. Is there a way to make them go completely?

I have added a couple of images below.

Specular Scale 1
https://drive.google.com/file/d/1YPDuWDXG18V8uiW6lRhojXHaHkO0hw_5/view?usp=sharing

Specular Scale 0
https://drive.google.com/file/d/1uXbIcdJLH4A3rVSB7hEHu_3bQLFZnaGH/view?usp=sharing
joshuamkerr
 
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Re: Unreal Lights in Reflections

Postby joshuamkerr » Wed Dec 22, 2021 8:30 am

joshuamkerr Wed Dec 22, 2021 8:30 am
Just wanted to post an addition to this. In the previous post the lights were still partially visible because the surface wasn't 100% specular. So working as expected actually.

However the lights are 100% visible when viewed through an Octane glass shader but not visible(as intended) through an Unreal glass shader.
joshuamkerr
 
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