I've just started using OctaneRender in Unreal Engine (currently in 4.26)
I am noticing is a distinct slowdown when activating the Octane plugin. The scene is fairly light, it has a few building meshes and roads, plus a few lights. Without Octant activated the scene runs at it's 120fps limit. I'm using a 3080 GPU.
...but once octane is loaded I'm down to 8fps and if I add a few more meshes it completely freezes the viewport.
Would anybody be able to point me toward some optimisations/ things I can try that will bring back performance? I'm hoping to build some large worlds for panoramic shots but can't see myself getting close if this is normal behaviour.