camera and render target lose connection

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camera and render target lose connection

Postby crackfox » Thu Jul 23, 2020 3:08 pm

crackfox Thu Jul 23, 2020 3:08 pm
i already mentioned this but its a persistent problem.

every time i save the level the camera gets removed from the render target selection.
this probably happens while doing other stuff aswell, but its hard to know for sure. i just have to keep readding the camera every couple of minutes it seems.
crackfox
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Re: camera and render target lose connection

Postby ChrisHekman » Tue Jul 28, 2020 9:13 am

ChrisHekman Tue Jul 28, 2020 9:13 am
I cannot recreate this issue.
Could your provide me with steps to recreate this bug?
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Re: camera and render target lose connection

Postby crackfox » Tue Jul 28, 2020 2:45 pm

crackfox Tue Jul 28, 2020 2:45 pm
i have uploaded two screenshots:

the first one is the scene properly set up.

the second is while pressing the save button. you can even notice the button still being highlighted.
the camera target revert to none, and also you can notice the background blinking out because of the standalone bug.
Attachments
bug_01.jpg
scene while pressing the save button
bug_00.jpg
scene with the camera selected in the render target
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Re: camera and render target lose connection

Postby ChrisHekman » Wed Jul 29, 2020 8:51 am

ChrisHekman Wed Jul 29, 2020 8:51 am
I dont thing the plugin is the issue here. You could check by creating a new scene with just a rendertarget and a camera and see if the issue persists.

Do you have scripts in the scene that do things with the camera?
Is the camera in the same level as the rendertarget?
Is the created and destroyed by another class?
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Re: camera and render target lose connection

Postby crackfox » Wed Jul 29, 2020 3:43 pm

crackfox Wed Jul 29, 2020 3:43 pm
thanks for the suggestions.

i made a couple of tests and understand the problem a bit better.
these are the steps i used before to create camera:
create sequence - from within the sequencer tab add the cinecamera actor (the camera icon) - add that camera to the render target.
this method had the problems i described every single time, in every project.

however, if i manually drag the camera from the "place actor" tab and then select it in the render target, the problem is solved.

so thank you, i can use this method ofcourse and it lifts alot of frustration. actually i think it may be the solution of other issues regarding focus settings i was pestering you about. this is great.
still, might be something to look into at some point, obviously now a very minor issue.
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