displacement map banding

Forums: displacement map banding
Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

displacement map banding

Postby crackfox » Wed Jun 24, 2020 10:14 am

crackfox Wed Jun 24, 2020 10:14 am
not sure if this is on me or a bug of some kind, alot of time i get nasty banding artefacts on displacement.
the same maps work fine in c4d and blender but in unreal its bad.
tried jpg, png, and tiff.

any ideas?
crackfox
Licensed Customer
Licensed Customer
 
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

Re: displacement map banding

Postby crackfox » Wed Jun 24, 2020 10:24 am

crackfox Wed Jun 24, 2020 10:24 am
here is an example.

left is c4d and right unreal_
Attachments
banding.jpg
crackfox
Licensed Customer
Licensed Customer
 
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

Re: displacement map banding

Postby ChrisHekman » Wed Jun 24, 2020 1:34 pm

ChrisHekman Wed Jun 24, 2020 1:34 pm
What is your setup here? Unreal material? Octane material? Orbx import?
ChrisHekman
OctaneRender Team
OctaneRender Team
 
Posts: 969
Joined: Wed Jan 18, 2017 3:09 pm

Re: displacement map banding

Postby crackfox » Thu Jun 25, 2020 11:58 am

crackfox Thu Jun 25, 2020 11:58 am
its a very simple setup - octane material on a plane.
crackfox
Licensed Customer
Licensed Customer
 
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

Re: displacement map banding

Postby EvolverInteractive » Thu Jun 25, 2020 5:50 pm

EvolverInteractive Thu Jun 25, 2020 5:50 pm
what the texture displacement resolution setting set tp inside the texture displacement node?
EvolverInteractive
Licensed Customer
Licensed Customer
 
Posts: 130
Joined: Thu Dec 27, 2018 7:31 am

Re: displacement map banding

Postby crackfox » Fri Jun 26, 2020 12:19 pm

crackfox Fri Jun 26, 2020 12:19 pm
hi evolver,

i have tried every resolution but banding is there.

one thing i´ve noticed. the terrain map is from an older project and does not conform to the 1:1 format.
the resolution is 8k times 6k.

could this be the reason chris? should i have all the textures in the square format?
crackfox
Licensed Customer
Licensed Customer
 
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

Re: displacement map banding

Postby EvolverInteractive » Sun Jun 28, 2020 2:54 am

EvolverInteractive Sun Jun 28, 2020 2:54 am
Upload a link and we can check it out.
EvolverInteractive
Licensed Customer
Licensed Customer
 
Posts: 130
Joined: Thu Dec 27, 2018 7:31 am

Re: displacement map banding

Postby crackfox » Sun Jun 28, 2020 2:39 pm

crackfox Sun Jun 28, 2020 2:39 pm
hi evolver,

here is a test.

https://we.tl/t-m3HUc4Mymf

it seems to me that there is a certain compression happening when i import the image but i have tried many formats.

the same file in blender looks fine even when i push the height.
its as if unreal converts images to 8bit for some reason.
ive looked under compression, tried deferred but its stepping always.
Attachments
terrain_displtest.jpg
crackfox
Licensed Customer
Licensed Customer
 
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

Re: displacement map banding

Postby crackfox » Mon Jun 29, 2020 12:29 pm

crackfox Mon Jun 29, 2020 12:29 pm
i think the culprit is the compression format.
no matter what i choose, in the details tab i am stuck with B8G8R8A8
crackfox
Licensed Customer
Licensed Customer
 
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

Re: displacement map banding

Postby ChrisHekman » Mon Jun 29, 2020 12:31 pm

ChrisHekman Mon Jun 29, 2020 12:31 pm
Thanks, I found the issue. Apparently the HDR path for Texture2D wasnt used and all textures are loaded as 8bit RGBA textures. This crippled pixel granularity which causes the banding effect
ChrisHekman
OctaneRender Team
OctaneRender Team
 
Posts: 969
Joined: Wed Jan 18, 2017 3:09 pm
Next

Return to Unreal® Engine


Who is online

Users browsing this forum: No registered users and 3 guests

Sun May 12, 2024 5:28 am [ UTC ]