Scattering orbx proxies using the foliage system?

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Scattering orbx proxies using the foliage system?

Postby adamnerva » Fri May 29, 2020 9:32 pm

adamnerva Fri May 29, 2020 9:32 pm
Is there a way to use orbx proxies with the unreal foliage system? I believe Vray for unreal got it working with vray proxies, so I think it's possible.
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Re: Scattering orbx proxies using the foliage system?

Postby ChrisHekman » Tue Jun 02, 2020 11:25 am

ChrisHekman Tue Jun 02, 2020 11:25 am
You mean instancing orbx proxies?
Or do you mean using an orbx proxy asif its a static mesh that you can place as if its foliage?
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Re: Scattering orbx proxies using the foliage system?

Postby adamnerva » Tue Jun 02, 2020 8:07 pm

adamnerva Tue Jun 02, 2020 8:07 pm
ChrisHekman wrote:You mean instancing orbx proxies?
Or do you mean using an orbx proxy asif its a static mesh that you can place as if its foliage?


Yes, I am asking if it is possible to use orbx proxies as foliage.
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