I tried to import a geometry with one material from a orbx generated in c4d and I set the option Previz Materials in the import settings of the octane plugin in unreal
This is the material nodes in c4d
![Image](https://i.gyazo.com/fa8d9ff20b16ed077de6e9c4f32f09ba.png)
And this is the result of the Converted_Material in unreal
![Image](https://i.gyazo.com/eaccd13598a77409ac6960236b536e38.png)
If i remove all the new nodes created on the left, the material works so I don't know if this is normal or i have done something wrong in the import process.
I'm using the unreal 4.24.3 with the last version of the octane plugin and the 2019.1.5 of the C4D octane plugin.