Hey there, I'm currently doing some tests with the Octane Plugin for UE 4.27 to evaulate if it's possible to do some high quality automotive renderings in the near future. I just created a simple scene with an old model, floor with shadowcatcher and an hdri environment. As we work with the Unreal Engine Automotive Materials Pack as base for the shaders most of the time I just applied some random materials. However most of the materials don't seem to work correctly and I'm getting this facetted look. This is not the case if I create an Octane material from scratch. Is there anything I'm not aware of and do I have to tweak these materials to work with Octane? My assumption was that Octane would translate them and they will work out of the box. Would love to get some advice.
Cheers.