As it seems to be good practice to set the light sources to a fairly large radius to combat noise I have done so in my scene.
However this makes them very noticeable in reflective materials.
Usually in unreal this is solved with the specular value of the light so I turned that down but this doesn't affect the Octane render. How can I set it so that a light source is not physically visible in reflections through Octane?
https://drive.google.com/file/d/1cnwGodX4aCCBQ8B2g3hyKeodElmk4Hl4/view?usp=sharing