Unity version: 2019.1.13f1
Octane version: 126.96.36.1997 - 2019.1.1 (6000101)
1: Load Octane
2: Select Custom Camera / Create and choose a new camera for baking
3: Select baking camera option in octane
4: Baking group ID is 1 by default. Press render => Editor crash
Repeat to step 4, set baking group id to 2. Successfully bake an empty texture as expected. Set other objects to baking group ID = 2 => Editor crash
I dont know if i am doing any thing wrong.