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Ability to export ORBX at runtime from script

PostPosted: Fri Mar 22, 2019 2:58 pm
by oktomus
Hello !

I would like to export a ORBX file at runtime and from script. I suppose it's not possible right now because there isn't any public API but is it on your roadmap ? Or Octane on Unity is only for artists ?

Thanks :)

Re: Ability to export ORBX at runtime from script

PostPosted: Mon Mar 25, 2019 9:30 am
by ChrisHekman
I just checked and this is not currently possible to export to orbx via script.
Ill check if I can enable it.

Re: Ability to export ORBX at runtime from script

PostPosted: Tue Mar 26, 2019 2:32 pm
by ChrisHekman
Actually, there is a way to do this atm.
Octane.Scene.Save() will save the scene to Orbx for you.

Re: Ability to export ORBX at runtime from script

PostPosted: Tue Apr 02, 2019 6:40 am
by oktomus
ChrisHekman wrote:Actually, there is a way to do this atm.
Octane.Scene.Save() will save the scene to Orbx for you.


Thanks! But i'm not sure it will work in runtime in a build.

Re: Ability to export ORBX at runtime from script

PostPosted: Tue Apr 09, 2019 11:40 am
by ChrisHekman
OctaneUnity in a Standalone Build is not currently supported no.
This would only work in editor, and in editor play mode.

Re: Ability to export ORBX at runtime from script

PostPosted: Wed Apr 10, 2019 7:00 am
by oktomus
ChrisHekman wrote:OctaneUnity in a Standalone Build is not currently supported no.
This would only work in editor, and in editor play mode.

Ok thanks. ORBX is just a file so it could be technically possible to export it at runtime no ? If so, is it planned or in the back of your roadmap ?

Re: Ability to export ORBX at runtime from script

PostPosted: Thu Apr 11, 2019 10:24 am
by ChrisHekman
oktomus wrote:
ChrisHekman wrote:OctaneUnity in a Standalone Build is not currently supported no.
This would only work in editor, and in editor play mode.

Ok thanks. ORBX is just a file so it could be technically possible to export it at runtime no ? If so, is it planned or in the back of your roadmap ?


The Octane for Unity itself does not work without the editor in standalone for multiple technical reasons. Which means exporting dosnt work without the editor in standalone.
We are looking into a solution, but it is a hard technical problem to solve, so it will take a while.

Re: Ability to export ORBX at runtime from script

PostPosted: Thu Apr 11, 2019 12:06 pm
by oktomus
ChrisHekman wrote:The Octane for Unity itself does not work without the editor in standalone for multiple technical reasons. Which means exporting dosnt work without the editor in standalone.
We are looking into a solution, but it is a hard technical problem to solve, so it will take a while.


Ok thanks a lot !