My current workflow has me adjusting a Unity camera's clipping planes and using Clear Flags: Solid Color to render a bright green color that I later use to key out. This allows me to composite layers of exports in an editing suite.
My issue is that by default, Octane wants to replace the skybox / solid color with a Daylight Environment. I want to keep the lighting features of Octane's Daylight Environment, but I need to replace the sky texture with a solid color, without affecting the light. Seems like Visible Environment could be the solution, but I'm a little confused on how it works and the manual isn't of any help.
Any ideas on how to get this done?