Hope you're well
So I was wondering, how easy is it to get Octane to improve a model -for eg this sketchup model of the Sydney Opera house https://3dwarehouse.sketchup.com/model/ ... pera-House?
Thought this might be a fun example to test drive Octane. If I can get the quality high enough, I'd love to import into my game. So I imported the 2016 Sketchup model (2017 and 2018 version of the model didn't work) into Unity 2018.2.0b4 with the OTOY Installer Scene loaded and followed along with this Octane Livemap tutorial https://www.youtube.com/watch?v=rTyWNiRLj88.
As you can see, the model looks much better in the Octane Viewport. How can one quickly and easily get the entire model (with all sub game obejcts, shaders, etc) baked and back into unity?, I thought...
But after failing to find a quick solution, I decided to try and manually bake by textures (which now seems silly and laborious as look at how many game objects and textures there are!) following along with the video. So I baked an opera house texture as in the video and it looked right - correct lighting, color etc for the base of the building. As you can see here:
However, when I reapplied it to the "Base" game object it turned out like this. The base of the Opera House doesn't look like the baked one on the right (different colors/mapping issues?).
1) what am i doing wrong? Why doesn't the material on the left look like the viewport on the right? Think it may be to do with mapping or multiple shaders but not sure.
2) is there a much faster / easier way to make objects look great using Octane because Ideally there'd be some way to process the whole object (with subobjects) in one go? Not sure how feasible it is to use otherwise
The Octane bake on the right really does look much better. If there's a relatively fast and easy way to get complex objects (hierarchies, multiple shaders & materials, etc) baked with Octane and into unity, that'd be awesome.
Thanks!
Max